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»Tales of the World: Radiant Mythology
  "Not radiant per se, but not bad."

Graphics: 7

Gameplay: 7

Sound: 6

Replay
Value: 6
So Tales fans are probably nutting themselves over this one. The concept behind this Tales of the World game is to take various characters from past games and throw them together in one big clusterfuck of guild missions. Understandably, players will have mixed views on this, but all in all it’s assembled quite nicely.

The first thing you’ll notice when you start the game is that it has great hand-drawn artwork. I get a real Saturday morning cartoon feel from the character portraits. Less impressive is that I also got the same feeling from the voice acting found dispersed, seemingly at random, throughout the game. Voice-overs range from outstanding to “does this guy even know his lines?” Only some of the lines in the game are actually spoken and this adds to the idea that the game may have been better without them. Even with all that said, the game has a very distinct anime feel to it and I think many will appreciate the seemingly small character flaws you discover through the dialog “skits” that take place as the game progresses.

As I stated, the game is mission-based, however; what I didn’t mention is that the game is also highly menu-based. Even the city you are trapped in is navigated via menus. This isn’t totally a bad thing, but it does seem a tad bit unnecessary. You could easily navigate a city map as well as you could the game’s various dungeon maps.

Once you get beyond that, there is a fairly deep guild system in place here. You find yourself joining a guild that is secretly helping the ‘prisoners’ of this town by breaking the laws and leaving to run errands and fight off threats to the town that may arise. You see, there’s this real jackass who runs the town and demands things from people without allowing them to leave town for supplies and such. Your guild is in direct opposition to this evil poo-poo head and his uncontested regime.

I think what fans have come to love about this series is the battle system. It’s not too complex or daunting. In fact, it’s quite simple. You control only the main character, but you can give simple commands to your party members. As you level up, you’ll learn new skills that you can assign to the d-pad. Pressing the X button allows characters to attack, while multiple presses will initiate combos. Holding the Square button will allow you to block incoming attacks. Pressing the Circle button will activate one of your special skills, depending on what direction you press with it. This is the main degree of the game’s depth – knowing which skills to have assigned for the right area.

Speaking of those areas, dungeon maps aren’t always as beautiful as the rest of the game’s bright and lively visuals. Some of them are absolutely atrocious and abysmal. Others are actually well-designed and pretty. Despite the sometimes lacking visuals in the backgrounds, all the enemies and allies you encounter in the world look fantastic.

As for movement, unlike the rest of the game, the battle system is the furthest from menu-based. You move your character around in instanced battles in real-time. Avoiding the weaker enemies is rather simple, but the stronger ones are quite the pain in the neck. The harder enemies will chase you down and have a greater range. It can be really frustrating if you’re not good at blocking so, expect to spend a lot of your gald (the game’s currency) on healing items if you can’t learn to hold that guard button at the right times.

While the game screams fanfare like no other game in the series, it works well in this case as Tales has always had a very portable-friendly game design. You can save anywhere except during the dialog sections. It’s very easy to pick up and get into a quick quest or play for an hour or so. Also, the fact that when you die on the battlefield, you awaken in town; having failed your mission is a nice touch and doesn’t take you out of the game entirely. On the subject of playing for extended periods of time, I found the game to be friendlier on a pick up and play basis.

If you’re a Tales fan, you already bought this game and don’t need my confirmation that the game is worth a buy. If you’ve never played a Tales game, this isn’t going to have the same impact on you as it would a fan, but it’s still a good game to get a feeling for the newer style of the series. As a stand alone RPG on the PSP, this is one of the better games, well worth investing some time in. Original RPGs are few and far between on the PSP. Good ones are even scarcer, but this one might just hit the spot.

Article by:
Bloodspoor
Posted on: Aug. 17th, 2007

     Review Recap
 Gameplay
The mission-based gameplay really didn’t sit well with me considering the battle system’s lack of any real depth. The game is fun, just not epic.

 Graphics
I like the hand-drawn images and the polygonal sprites look just as good but some of the levels you encounter are just blah.

 Sound
The music is perfect and exactly what you might expect from a game of such pedigree. The voice acting, on the other hand is sometimes so poor that I would just rather not hear it.

 Replay Value
There are a lot of familiar faces and a lot of unlockable secrets to find if you care to look for them. I just couldn’t find it in me to do so.

     Comments
  September 25, 2007




Platform: Sony PSP
Genre: RPG
Developer: Alfa System
Publisher: Namco Bandai Games
Release Date: 07/17/2007
Save Type: 1 Slot
Players: 1