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»Killzone Liberation
"Much better than the PS2 game."
I'mWhen I first heard that Killzone was being brought
to the PSP, I immediately thought, “Oh great - another FPS that
shouldn’t be on a handheld!” As time went on, screenshots trickled in,
proving that this would not be the case. Rather than the now
traditional first-person view, Killzone would take a more old-school
approach to the shooter genre through an overhead, top-down view. It’s
refreshing to see a new take on an old style, but it also showcases
some of the reasons why games have moved into a 3D perspective.
Let me get the bad out of the way first. The top-down
perspective limits how far away you can see. The game doesn’t allow you
to zoom out either so the sniper rifle is somewhat lacking in range,
but it does make up for it in raw power. Even so, there are more
powerful/better weapons to acquire, making the sniper rifle less
efficient. It is one of the most accurate weapons though.
Another thing this game suffers from is the fairly slow
pace it follows. While I understand that it’s more of a scaling thing,
it would have been nice to have a hustle button ala Gears of War that
allows you to keep down while running double speed. It would be nice
for speed runs in the various challenge modes and for multi-player
modes.
Having gone over what is not good in the game;
allow me to start discussing what makes this game so good. For
starters, Killzone Liberation features some of the best tactical action
you can find on the PSP. From the beginning, you’ll find yourself
ducking for cover and taking safe shots at the numerous Helghast that
flood in on your position. A little deeper into the game, you’ll find
that you need to heal your partners and give suppressive fire to get
innocent civilians to safety. Along the way, you’ll find weapon
upgrades and various types of grenades and mines to aid you in your
endeavors.
When you first meet up with Rico, you’ll be given a
tutorial teaching you to command your partner’s actions while you forge
a path. Sometimes, he’ll have the right equipment for a specific job
such as C4 to blow away a wall so you can continue your mission.
Barking out orders is fairly simple and often more advantageous than
simply having Rico follow you. This is especially true in the missions
where you need to rescue allies. In these cases, you can order them to
take cover while you handle the oncoming Helghast hordes.
While the game features a top-down view, it is far from
two-dimensional. Everything is rendered in 3D and has a very realistic
look to it. From the way your character moves to the way enemies fall
down, everything is animated exceptionally well. I should also mention
that the ambient sounds further add realism to the game’s war-torn
battlefield aspect. You can hear machine guns being fired in the
distance, people yelling, and a slew of other sounds that submerge the
player into the feel of the game.
The controls for the game are rather fluid, but an
auto-target would have been nice. As it stands, you can only
auto-target objects in the background. This helps when you want to blow
up a barrel the enemies are hiding behind, but it isn’t as useful as
you might expect.
After you’ve gone through the game, you can do quite a bit
of extra stuff. The first and most obvious is replaying missions in
challenge mode where you’ll be given specific tasks to complete in a
set amount of time. Completing them will warrant you medals and points
that you unlock other extras like carrying a larger payload of grenades
or even start a mission with a specific weapon. Furthermore, you can
set out on co-op missions with a friend locally, or with the new
download patch, you can play online. Now that I mention that patch,
there is a 5th mission that comes with it, ensuring that you’ll continue to get your money’s worth out of this game.
On a final note, fans of the original Killzone may not
have expected this to do away with the first-person aspect, but as far
as a true Killzone experience, this delivers in droves. It’s just a
different format. Just know what you’re getting into before jumping in
head-first.
Article by: Bloodspoor
Posted on: Jul. 27th, 2007 |
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Review Recap |
| Gameplay |
| I love the challenge this game offers for both single player and co-op. It’s a real gem and I can’t wait to see more games use this style. |
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Graphics |
| Very unique and give the player a great feel for the environment, but there are a few hiccups in the framerate from time to time. |
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Sound |
| Not a lot of music to speak of, but the ambient sound effects add another level of realism to the game similar to what you would expect from Call of Duty or Killzone for the PS2. |
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Replay Value |
| For a game of this type, Killzone performs above average in this regard with the added downloadable content and extra challenge missions that reward the player for completing them. |
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Comments |
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August 10, 2007 |
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August 16, 2007 |
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