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»Valhalla Knights
  "Level-grind this, asshole!"

Graphics: 7

Gameplay: 7

Sound: 7

Replay
Value: 6
If you’ve ever played Diablo and gotten bored of the game BEFORE you got to level 100, don’t even give this game a second look. As for the rest of you, have a seat right there and let me tell you about XSEED’s first entry for the PSP.

As I mentioned above, this game has its fair share of level-grinding goodness. In fact, I would even go so far as to say that is one of its biggest drawbacks. Why this is a drawback is due to the fact that you have not one, not two, but three classes/jobs for each of your six characters. Each one levels separately and all progress at an excruciatingly slow rate. Furthermore, you will reach a point in the game where you will get your ass handed to you for being too weak offensively and defensively if you haven’t leveled up your entire party as best you can. It can cause a real drag on a player when you get further in the game story than you can physically handle. This is where the excessive grind comes into play. You’ll find yourself going back through the same old weak enemies for hours just to get a few more levels. Even then, if you haven’t leveled all three of your character’s class levels to the same point, the enemies may still prove to be too difficult for you, so you’ll have to go back and choose a second/third class/job and start all over again at level one just to have enough defense to handle the bigger foes you come across. To avoid this, you may want to start backtracking early on in the game and only going up two or three levels before changing jobs again and doing the same.

Now that I’ve gotten the game’s most notorious failing out of the way, I can begin my praises. Let’s first begin with the game’s story. Yep! You guessed it. You’re another amnesia victim who’s trying to figure out the what, why, and who. There’s a random ghost who wanders around helping you out, instilling in you that you’ll figure out who you are if you kill some guy who defeated you last. Of course, this doesn’t do the job so he suggests that you…you know, help him out and maybe your memory will return as you adventure together. Okay, so the story isn’t that great either, but what is great is the battle system.

The battle system is real-time action, but you have up to 6 party members. How does that work? Well, actually it works pretty well. You control one character and the AI controls the others according to how you have their Thought Points set up. You can switch between characters at almost any time by hitting the select button. I say almost any time because when you cast a spell, you have to wait for it to finish before you can switch to another character. I would have liked being able to do a little micro managing of my team, but it seems that you’re stuck watching the AI abuse and misuse special attacks unnecessarily.

You caught me. I did, in fact say something about special attacks, but let’s hold on that for a second and talk about the regular attacks. These are performed by hitting the attack button which is whatever you set it as – every button is customizable. If you find yourself missing too often, you can target the enemies by hitting whatever you set your target button as (R is default). Depending on the weapon you’re using, you may have string attacks or just a single, powerful attack. Each attack you land adds to your special attack reserve. Once this fills up, you can unleash your weapon specific special attack. My favorite is the bow as it shoots a hail of arrows that usually refill or get close to refilling your special reserve while damaging all your foes at the same time. The problem with this special is that it causes drastic slow-down when using a full party. There are a bunch of others, but to list them all would take far too long.

Battles begin when you run into an enemy or they run into you. Catching them off guard deals damage to each enemy at the beginning of the battle as if you landed a preemptive strike. While the battles are real-time, whenever you cast a spell or need to use an item, the game pauses to allow you to select your spell/item of choice. It’s also worth noting that enemy attacks won’t hit you if you’re not in range. You can move around the battlefield to avoid being struck or to get a better vantage point.

I mentioned earlier the concept of Thought Points. You get these every few levels for each character. With them, you can decide how your party’s AI works when you’re not controlling them. There are 6 AI paths you can put your points into: Weapon Attack, Magic Attack, Use Item, Healing, Defensive Magic, and Curing Ailments. You may relocate your points whenever you choose so it’s not as if it’s a one shot deal. If you’re a little uncertain of how this works, I’ll give an example. My main healer has a Priest as his main with Mage and Fighter as his 2nd and 3rd classes. He has 10 Thought Points. Since his main job is to heal, I put 5 points into his healing ability. He has 3 points in defensive magic, 1 point in using items, and 1 point in curing ailments. This makes the AI know that its primary task is to heal, but that if anyone is poisoned, he’ll take care of them as long as there aren’t people in need of healing. He will also try to conserve mana by buffing my tanks with defensive spells and use the mana potions in his inventory when his mana is too low to cast spells. It really works well, but I wish the points were more frequently doled out to better customize your AI earlier on.

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Article by:
Bloodspoor
Posted on: Apr. 12th, 2007

     Review Recap
 Gameplay
Leveling up proves to be more tasking than it should be, but at least the battle system is pretty engaging and fun.

 Graphics
Just about everything about this game screams adequate except for the robust variety of equipment that shows up on each and every character.

 Sound
I’m a fan of the music in this game, but the sound effects are pretty generic throughout.

 Replay Value
Versus sucks, but playing with a friend of a similar level is pretty fun. Likewise, the option of beefing up the baddies adds to the replay once you’ve finished the game. However, you may grow tired of the grind before that.

     Comments



Platform: Sony PSP
Genre: Action RPG
Developer: K2 LLC
Publisher: XSEED
Release Date: 04/17/2007
Save Type: 1 Slot
Players: 2