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»Metal Slug Anthology
  "MISSION ALL OVER! THE FUTURE IS NOW!"

Graphics: 8

Gameplay: 8

Sound: 8

Replay
Value: 7
Ah, Metal Slug. Arguably SNK's most recognizable franchise. Who knew it would last ten long years of gun-firing, knife-slashing, tank-smashing action? Finally, after a decade of pure gaming bliss, all 7 of the classic arcade games in the Metal Slug series have finally been compiled into one awesome collection. Admittedly, there are kinks in the games' emulation, but all-in-all, it's a pretty decent collection overall.

Metal Slug Anthology is simply a collection of all of the arcade games in the Metal Slug series. You can go through Marco Rossi's complete history of adventures, battling such threats as the Morden army, the invading Mars People, the terrorist group Amadeus, and other dangerous foes. Of course, Marco's not in this alone; he's got many allies. Not only is he joined by his earliest partner Tarma Roving, but he's joined by his newest allies, the legendary Ikari Warriors, Ralf and Clark (from the game of the same name and the King of Fighters games). But will the combined might of these soldiers and the various Slug vehicles be enough to stop such a coalition of megalomania?

The basic gameplay found in the Metal Slug games is nothing new. If you've ever played Contra, Gunstar Heroes, or Turrican, then you have a good idea of what to expect in these games: pure "run-and-gun" side-scrolling action. Your character starts out armed with nothing more than a pistol and ten grenades, but you can collect other more powerful weapons, such as a machine-gun (or two!), a shotgun, a flamethrower and many more weapons to kill your enemies with. You can also trade in your grenades for Molotov cocktails and other powerful explosives. Unfortunately, all of these special weapons (and your standard grenades) have only a limited amount of ammo, and when you die, you lose them for good (until you find it again, of course). You're also armed with a knife for close-up melee fighting.

Of course, don't just think this is just some Contra clone, because from the first game on, Metal Slug has always added in its own twists to the Metal Slug design. First and foremost, we have the Metal Slug: a huge, powerful tank armed with a turret and a powerful cannon, with which you can simply trample your enemies. Of course, after the first installment, they come in various other forms ranging from submarines and planes to completely unorthodox vehicles (camels, mechs and even tricked-out cars!). Another advantage of using the tanks is that they have health meters (which can even be replenished by certain power-ups), which means they can handle more damage then your character (and anything's better than one-hit deaths). Of course, when their energy runs out, you've only got a few seconds to evacuate. There's also the ability to use the "Metal Slug" attack, which allows you to use any of these vehicles in a devastating kamikaze attack.

The biggest differences can be seen in the latest game in the collection, Metal Slug 6, which offers a few new quirks all its own. Alternate melee techniques, Ralf and Clark's trademark attacks from the King of Fighters series, and the ability to store up to two weapons at a time and switch between them at the press of a button, all great new features. Of course, the older games have some neat features all their own, with varying difficulty levels and such. Not only that, but you can elect to play the games with unlimited or limited continues (15 of 'em, way more than the default 4 on the old NeoGeo home versions).


Now THAT, is a boss battle.

 

Despite all of the fun that a title like MSA should promise, this game has some major problems, namely in the load time department. Six of the seven games (Metal Slugs 1-5 and MSX) have horrible load times placed in the worst possible areas. As opposed to one big load time at the start of the game (as seen in the Capcom Classics Collections), these games have them peppered throughout the entire game, showing up at the end of each segment of each stage. Each time you reach the end of a leg in a stage, you can expect to see a semi-transparent "Loading..." in the top-left corner of your screen. In fact, the long load time before each game in Capcom's collections almost feel like nothing at all compared to the ones found in this game. Fortunately, MS6 escapes this horrible curse, but instead gets plagued with minor lagging (as do all the other games, for some strange reason). To make matters worse, the in-game pausing and options are horrible to navigate. The same can be said for the game's menus themselves. If you've played the MegaMan Anniversary Collection, then imagine its menu navigation, but factor in an awful pause screen as well.

The graphics in the games on this collection are all quite similar, but you can see a steady increase in quality from game-to-game. Just try comparing the graphics from the original game to those from Metal Slug 6, and you'll be even more impressed by the vast improvements that the AtomisWave system made to the game's look. All-in-all, I think the PSP does these games justice, especially with the three screen aspect ratios (4:3, 16:9 and original pixel), much like what Capcom did in its arcade collections. However, the older games definitely show their age, especially when compared to the newer entries in the series.

Metal Slug Gundam? Nah.

The sound quality follows suit in this matter. Maybe it's just me, but I've always like the soundtracks in the Metal Slug games, mainly because they both fit in with the tone of the game and well, a lot of the music stems from a few common memorable themes. It's nice to hear the recurring themes evolve and change throughout the series, but as with the graphics, it's somewhat disappointing to hear the earlier games side-by-side with their later counterparts, although this time, it's mainly a NeoGeo MVS (the system used on 1-5 and X) vs. AtomisWave (MS6) comparison. Likewise, the sound effects are still clean and the minor voice acting (the cries of the hostages, enemy soldiers, and your characters, of course) are there intact. Still, there is a minor sound lag at certain parts of the game, but this is a minor inconvenience.

The replay in this game is pretty hectic. On one hand, you've got seven classic arcade games, which, despite their flawed translation, are still a nice play, but there isn't really that much extra to keep you involved. Okay, there is a token system, which gives you 4 tokens each time you complete any of the games, but it's an all or nothing deal: either beat the game and get something, or fail and get zilch. And to make matters worse, the payouts aren't that good - I mean, you can use these tokens to buy downloadable wallpapers and music, not to mention art galleries and a [text-only] interview. And the cost of these things range from 1-3 tokens, so you pretty much feel cheated for your effort. To make matters worse, you always get 4 tokens, regardless of what difficulty you play on or whether you choose to use infinite continues.

To sum up the situation, the siren call of the Metal Slug games will definitely keep you coming back, but the lack of incentive will send you away just as quickly. So, if you're a fan of Contra, Gunstar Heroes, or Metal Slug itself, and you don't own a Wii or PS2 (or would simply rather play the games on the road), you should definitely pick up Metal Slug Anthology. If you're looking for something a little more cerebral however, then head elsewhere.

Now SNK, let's talk King of Fighters Portable...


Article by:
Wolfdogg
Posted on: Feb. 27th, 2007

     Review Recap
 Gameplay
Classic arcade goodness, but the slight lags and load times somewhat ruin the moment.

 Graphics
Well-rendered 2D graphics (especially in MS6's case), but the older games in the collection definitely show their age. Also, the menus are have decent background art, but are otherwise sparse.

 Sound
The soundtracks are good, but dated. Voice acting and sound effects are good too, but a minor lag in the sound can be distracting at times.

 Replay Value
The reward system is flawed, that's for sure. But this collection of 7 classic arcade games will likely be revisited.

     Comments



Platform: Sony PSP
Genre: Compilation
Developer: SNK/Playmore
Publisher: SNK/Playmore
Release Date: 11/14/2006
Save Type: 1 Slot
Players: 2



Beware the mummy\'s curse!

RIIIIDE...IN-TO...THE...DANGER ZONE!

The gang\'s all here.

Metal Slug Gundam? Nah.

Now THAT is a boss battle...

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