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»Megaman: Powered Up
  "What more could you want?"

Graphics: 7

Gameplay: 9

Sound: 8

Replay
Value: 10
Ah, the original Mega Man. As one of the most recognized video games on the Nintendo console, it spawned many sequels, spin-offs, and remakes. Capcom believes that one must remember one’s roots. Lacking passwords or any form of record keeping, I'll admit, the game was definitely due for an update; however, a game of this caliber deserves more than your standard graphical upgrade. Capcom saw this need and blessed us with a complete overhaul to the engine and the graphics without detracting from the original.

Set in the far-flung (and confusingly numbered) year of 20XX, Dr. Light - the chief authority on robotics is ready to reveal his newest line of humanoid service robots. Suddenly the evil Dr. Wily attacks Light's lab, stealing 8 of his new robots, leaving behind only Mega (or Rock, as he was originally known [¬_¬]), Light's assistant, and Roll, his housekeeping robotic sister. Imbued with a strong sense of justice, Mega pleads Light to transform him into a fighting robot so that he may save mankind. Light reluctantly agrees and gives Mega a new name…Mega Man. In this remake, the Blue Bomber faces off with old enemies and new, including two new robot masters: Time Man and Oil Man.

For the most part Powered Up is classic Mega Man. You blast through various stages with your mega buster in an attempt to defeat the robot masters that inhabit them. There are two versions of the game:

The first is just like the original game, complete with a more classic 4:3 ratio and the original NES sound track. It also features the updated graphics and minor use of the voice acting from the new version. In classic mode, Mega Man is on a much smaller scale, just like the original

Second is the new "Powered Up" version, which takes full advantage of the PSP's widescreen and sound capabilities, including a remixed soundtrack. Storyline cut-scenes, two new stages complete with new robot masters(Oil Man and Time Man), the ability to play as all of the robot masters, and challenge modes for each just begins to crack the surface.

Powered Up also includes many new elements and features, including various blocks that can be destroyed by the different weapons (as opposed to the one set from the original that could only be destroyed by Super Arm or the Elec Beam). To unlock each of the bosses, you just need to defeat them without using any special weapons. This is often easier said than done, but you can obtain them through easy mode. Once obtained, each boss can only use their own weapon, but they also have special abilities. Cut Man can wall jump, Elec Man can manipulate elec blocks, Gutsman can create blocks out of thin air and toss them at opponents. There are others but I’ll leave that for you to figure out. Interestingly enough, when you play the story mode with a boss character, you’ll fight an especially sinister-looking Mega Man where you would normally fight the character you’re using.

One of the most heralded modes is Construction Mode where you can create your own stages and even upload them to Capcom’s servers via Wi-Fi Infrastructure. Your created stages are then judged by others who download and beat them. Likewise, you can download other player-made stages, increasing the replayability almost indefinitely.

My only gripe here is that at times, there is a bit of minor slowdown. You can notice this whenever there are a lot of environmental effects happening such as when there are multiple enemies onscreen while fire is spouting from the numerous torches strewn about on Fire Man’s stage.

The super-deformed look actually suits the classic Megaman games. The graphics themselves are pretty much standard for 3D games on the PSP, though the effects with the Yellow Devil are pretty awesome. However, I do have a problem with the graphics in the old version. They're way too small, and it's kind of unnerving when compared to the huge graphics in the new version.

As for the sound, the rearrangements of the classic tunes are pretty accurate and catchy, while the new music fits in well with the old. The original NES songs are also recorded well, and the sound effects are pretty good. Voice acting is a mixed bag though. Some are good (Mega Man actually sounds like a boy for once), while some are annoying (Dr. Wily's voice grate on my nerves, and he doesn't even really sound that threatening). Other voice choices are downright strange (Fireman sounds like a Southern minister with his accent and talk of using "the purifying flames of justice").

Powered Up is just brimming with replay value. There are several unlockable characters, the 100 challenges in Challenge Mode (which are actually somewhat fun), as well as the infinite fun of building your own stages through Construction Mode, and challenging your friends to complete them. There's also the fact that there are two versions of the game, and the fact that Mega Man games are just plain fun.

Article by:
Wolfdogg
Posted on: Mar. 18th, 2006

     Review Recap
 Gameplay
This game retains the classic fun of the NES classic, while adding in several new features. The minor slowdown's a bit of a hassle sometimes.

 Graphics
The graphics are well-done, but the decreased scale in Classic Mode is somewhat annoying.

 Sound
The remixed soundtrack retains the charm of the original, the sound effects are good, but some of the voices could use a little work.

 Replay Value
Two versions of the game, unlockable characters, building and downloading custom stages, and Challenge Mode. What more could you want?

     Comments
  March 20, 2006

symphony1125

So I bought this game last week when it came out, and I've gotta say, that this'll definetly keep me occupied for a long time to come. Challenge mode, classic mode, powered up mode, construction, three different difficulty levels, etc. I definetly could not ask for more from a remake of this beloved classic. The newly made graphics, and voice acting make this game everything that I imagined it would be when I vegged out on the couch as a kid playing this. Kudos to Capcom!!!

  March 21, 2006

Bloodspoor

Yea, I have to agree. This game soars above just about every PSP game, but not everyone I know is a huge fan of the cuteness factor. Personally, I can't see a better way of doing it. Beat all the challenge levels and you unlock the cheesiest character, Proto Man. He jumps 1.5x higher than Mega, always shoots charged shots without the need to charge, and when standing still, he blocks frontal attacks. Not to mention that his voice acting is ball-kicking good. Also, if you beat hard mode, you unlock Mega (the opening stage version) who attacks with a simple kick. While Proto Man on easy mode is a cakewalk, Mega on hard mode in neigh impossible.

  March 29, 2006

Zeiros

I definitely agree here. This is most certainly a very good buy, especially in terms of replay value... I could sit there and make stages all day if I really wanted to, heh. Other than that, I'd be pretty much echoing everyone else, so I'll leave it at that.




Platform: Sony PSP
Genre: Action
Developer: Capcom
Publisher: Capcom
Release Date: 03/14/2006
Save Type: 1 Slot
Players: 1




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