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»Ghost in the Shell: Stand Alone Complex
  "A great attempt at a FPS on PSP."

Graphics: 6

Gameplay: 7

Sound: 9

Replay
Value: 7
Coded Arms was a nice attempt at a FPS on the PSP, but with shaky controls and no variations, it left me feeling a little dry. I can’t say that I’m a fan of the genre either, but I have been known to enjoy a few in the past. Playing them on the PSP on the other hand, is something that I’m definitely not a fan of, but I gave Ghost in the Shell: Standalone Complex a shot and actually enjoyed most of it.

Ghost in the Shell is based on the anime of the same name, and I haven’t seen any of it. I saw an episode of the original, got confused, and stopped watching. In the game, you take on the role of Motoko Kusanagi, and your missions include finding kids in garbage cans, rescuing the mayor, finding criminals and kicking ass. The story is probably the most impressive part of the game, because of the way it is presented. The loading times range from 10-20 seconds on average and somewhat ruin the suspense. However, there is full voice acting, and nice cutscenes that engulf you in the world of Ghost in the Shell; where brains can be fried by thought and the line between human and AI is completely shattered. Kusanagi is the ultimate main character due to her sex appeal, but she’d be nothing without her little annoying robot, Tachikoma.

Tachikoma makes the gameplay much more balanced than it was in Coded Arms. Instead of doing all the work yourself, you’ve got your annoying robot sidekick to take out half of the enemies. This makes getting used to the controls a little easier. If you want a challenge or need to sneak by in stealth, you can have Tachikoma stay behind. Tachikoma is also a nice safe haven for a dieing Kusanagi. You can enter Tachikoma and control her.

Probably the most important part of any FPS is the controls. Coded Arms had many options to choose from, as does Ghost in the Shell, but you can’t use the nub to look around. Personally, I use default controls because I’ve finally gotten used to it. I still hate using the face buttons for looking around though, but it seems to be the best way without two analogs. The lock-on system is great, and is a lot easier than aiming alone. PC gamers will probably hate Ghost in the Shell, and a low percentage console gamers will enjoy the controls. On the whole, I like the controls here more than I did in Coded Arms, as they felt more natural, but they still aren’t perfect.

Throughout the game you pick up or earn upgrades. Before each mission, you’re given options to customize what guns you want your character and Tachikoma to have. My personal favorites are any pistols, and the automatics with short bursts. Aiming in Ghost in the Shell is already a pain; I can’t deal with the recoil of a full auto.

The background music sounds great. I recommend using headphones because the PSP speakers really don’t do justice for nearly anything on the PSP. The guns and sound effects in general sound great, but I do have one main complaint. Some noises are really confusing. When Tachikoma jumps and moves around, it seems like an enemy is shooting or moving around near you. Also, when you move around, you hear your own footsteps and when you’re barely moving you’re hearing loud footsteps which make it seem like an enemy is close.

Graphically, Ghost in the Shell isn’t the prettiest game. It falls victim to the PSP’s lack of Anti-Aliasing and looks extremely jaggy. There are some levels that look a lot better than others, and I’ve noticed a little bit of blurring when moving around some things. Characters look pretty good and close to their anime counterpart. I personally enjoyed Bleach’s use of cell-shading for anime characters, but Ghost in the Shell does look pretty good. Kusanagi’s sex appeal is kind of lost, but they kept her in her swimsuit outfit, so fans should be happy.

Ghost in the Shell offers a bit of lasting appeal with 20 levels spanning across 6 chapters and offers even more with the multiplayer mode - a 6 player ad-hoc death match. There are 8 levels to choose from, and you can play as the main characters or a Tachikoma.

If you’re looking for the best FPS on PSP, personally, I think it’s Ghost in the Shell. Coded Arms is great and all, but it felt a little too constrictive on what you were doing. Ghost in the Shell has the better story and controls. Coded Arms had better graphics and more options for controls. I’d recommend trying both before buying one.

Article by:
Knives
Posted on: Dec. 3rd, 2005

     Review Recap
 Gameplay
The way the story is presented is great and really gets you into the game. However, the controls still aren’t that great on the PSP.

 Graphics
It’s not as impressive as Coded Arms, and looks pretty blocky, but overall it looks pretty good.

 Sound
Besides a few confusions, the soundtrack is great and I can’t argue with full voice acting.

 Replay Value
The multiplayer mode is kind of fun, but it’d be better if you could play some single player missions with a friend.

     Comments
  February 9, 2006

paul(medievil crazy)

medievil medievil!!!!ME WANT MEDIEVIL BEFORE P IN PANT OR KILL MYSLEF!!!!!!

  September 2, 2006

Mr. Jackhammer

Ghost in the shell has better controls? Do you EVER play FPS games? Using freelook without some sort of analog control is like performing brain surgery with a chainsaw. I can't believe you said the controls are better... I just started playing this game and the crippling controls are making me want to smash my PSP already.




Platform: Sony PSP
Genre: Action
Developer: Bandai
Publisher: Bandai
Release Date:
Save Type: 1 Slot
Players: 6








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