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»Megaman: Powered Up
"Updated Megaman; nothing special to most, but exciting to fans."
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Anticipation:
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After being neglected in favor of his various spin-offs for the past
few years, the original Blue Bomber is finally returning in a
semi-original title. In Megaman: Powered Up, Capcom will be retelling
the first adventure of its mascot, Megaman, in an updated style.
The story’s pretty much the same as the 1987 NES classic. It’s the year
200X, and Dr. Thomas Light, a famous pioneer in the field of robotics,
has just created his latest creations: eight worker robots, including
Rock, his assistant; Roll, a housekeeping robot; Cutman, a
timber-felling robot; Gutsman, a construction robot, and many others.
These robots were meant to improve the quality of the lives of all
mankind. Dr. Wily, Light’s assistant, stole six of his robots and
reprogrammed them to send them off on a rampage. With a strong sense of
justice, Rock volunteers to be transformed into Megaman, a
super-fighting robot.
The game itself is pretty similar in concept to the earlier Maverick
Hunter X remake of the original Megaman X. The graphics have been
updated to 3D models, although PU opts for a super-deformed style that
looks more similar to the original NES game as opposed to MHX.
The demo version (included on Maverick Hunter X) allowed you to play
one stage regularly (while there was a second one that was accessible
through game sharing). The regularly accessible stage was Cutman’s,
which was available in two styles: the “New” style—which allows you to
play a completely remade stage in widescreen—and the “Old”
version—which, despite still being in the 3D graphics style, is the
original NES stage with the original NES music in the original (4:3)
ratio.
The remixed soundtrack sounds pretty good. Similar in style to the MHX
rearrangements, they keep the original melody but perform them in a
different style, typically in order to put emphasis on the location.
For example, Cutman’s rearrangement is breezy and his stage has a
forest-like motif. Also, the voice acting is not bad (Megaman’s voice
isn’t annoying at all, unlike in previous games…but Cutman’s is a
little too high-pitched) and the sound effects are pretty good as well.
Obviously, the simple 8-bit sounds are replaced with more realistic
effects.
The game plays very similarly to the original NES version, although the
mechanics have tightened up a bit. Still, this game is classic Megaman,
pure and simple. Blast through stages, fight the bosses and steal their
powers and so on. No sliding, no charging, no gimmicks at all. But
that’s not to say that the game’s not fun, quite the opposite actually.
Due to Megaman’s lack of abilities, the game gets pretty challenging,
especially when it comes to fighting the various bosses. You have to
rely on your own twitch reflexes.
There are also going to be various special add-ons in this game,
including a custom level editor, two new bosses and even the ability to
play as the various robot masters. Overall, I’m really looking forward
to this game. Still, it would have been nice if this game were an
original title, as opposed to a remake. Megaman: Powered Up is set to
hit this March.
Article by: Wolfdogg
Posted on: Feb. 21st, 2006 |
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Preview Recap |
| Anticipation |
| It’s a new Megaman game without the subtitles X, Zero, Battle Network or Legends. Plus, there is no over-abundance of abilities to make the game too easy or soft-hearted, so to speak. If this isn’t cause for anticipation, then I don’t know what is. Still, it would have been nice as an original title. |
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