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»Megaman: Powered Up
  "Updated Megaman; nothing special to most, but exciting to fans."

     Anticipation:

After being neglected in favor of his various spin-offs for the past few years, the original Blue Bomber is finally returning in a semi-original title. In Megaman: Powered Up, Capcom will be retelling the first adventure of its mascot, Megaman, in an updated style.

The story’s pretty much the same as the 1987 NES classic. It’s the year 200X, and Dr. Thomas Light, a famous pioneer in the field of robotics, has just created his latest creations: eight worker robots, including Rock, his assistant; Roll, a housekeeping robot; Cutman, a timber-felling robot; Gutsman, a construction robot, and many others. These robots were meant to improve the quality of the lives of all mankind. Dr. Wily, Light’s assistant, stole six of his robots and reprogrammed them to send them off on a rampage. With a strong sense of justice, Rock volunteers to be transformed into Megaman, a super-fighting robot.

The game itself is pretty similar in concept to the earlier Maverick Hunter X remake of the original Megaman X. The graphics have been updated to 3D models, although PU opts for a super-deformed style that looks more similar to the original NES game as opposed to MHX.

The demo version (included on Maverick Hunter X) allowed you to play one stage regularly (while there was a second one that was accessible through game sharing). The regularly accessible stage was Cutman’s, which was available in two styles: the “New” style—which allows you to play a completely remade stage in widescreen—and the “Old” version—which, despite still being in the 3D graphics style, is the original NES stage with the original NES music in the original (4:3) ratio.

The remixed soundtrack sounds pretty good. Similar in style to the MHX rearrangements, they keep the original melody but perform them in a different style, typically in order to put emphasis on the location. For example, Cutman’s rearrangement is breezy and his stage has a forest-like motif. Also, the voice acting is not bad (Megaman’s voice isn’t annoying at all, unlike in previous games…but Cutman’s is a little too high-pitched) and the sound effects are pretty good as well. Obviously, the simple 8-bit sounds are replaced with more realistic effects.

The game plays very similarly to the original NES version, although the mechanics have tightened up a bit. Still, this game is classic Megaman, pure and simple. Blast through stages, fight the bosses and steal their powers and so on. No sliding, no charging, no gimmicks at all. But that’s not to say that the game’s not fun, quite the opposite actually. Due to Megaman’s lack of abilities, the game gets pretty challenging, especially when it comes to fighting the various bosses. You have to rely on your own twitch reflexes.

There are also going to be various special add-ons in this game, including a custom level editor, two new bosses and even the ability to play as the various robot masters. Overall, I’m really looking forward to this game. Still, it would have been nice if this game were an original title, as opposed to a remake. Megaman: Powered Up is set to hit this March.

Article by:
Wolfdogg
Posted on: Feb. 21st, 2006

     Preview Recap
 Anticipation
It’s a new Megaman game without the subtitles X, Zero, Battle Network or Legends. Plus, there is no over-abundance of abilities to make the game too easy or soft-hearted, so to speak. If this isn’t cause for anticipation, then I don’t know what is. Still, it would have been nice as an original title.

     Comments



Platform: Sony PSP
Genre: Action
Developer: Capcom
Publisher: Capcom
Release Date: 03/14/2006
Save Type: 1 Slot
Players: 1




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